Įvery character has a specialization, and since every mission has a different combination of playable characters it can be daunting having to learn the ins and outs of each one. JohnBob for providing French translation.This is a title that puts a tremendous focus on how the characters use their unique skills in tandem to inch their way closer to their goal. I hope you too enjoy the work I have put into it.Ĭam for all of your help and assistance. Gebhard Blucher, Kensai Ryu, Xyx and Ishan, thank you for all your amazing work on the original Tactics mod. Wes thank you for your permission to update such an amazing mod! I appreciate being a steward of your work, and I hope you find it enjoyable. I have overhauled the fight mechanics to make it even more challenging than the original Tactics version. Large overhaul for the original Crypt King fight within the Graveyard district. They have more powerful spells and are more resistant to cheese. This makes the Demon Knights (notably, those at the Demogorgon altar in the Underdark) better opponents. Gebhard Blucher's Improved Demon Knights (In Progress) Update Existing Encounters - Install AFTER SCS Kensai Ryu's Gnome Fighter/Illusionist in the DocksĪ gnome fighter/illusionist is looking for Valygar inside a building in the docks and he will kill anyone in his way. You must have more than 3 million XP, and you must either have killed Gromnir or be in SoA.Ī new lich can be found in the Docks district: enter the door to the north of the main Shadow Thief guildhouse entrance. This challenge is triggered if you are standing outside the Watcher's Keep. Original recommendation for party level is wait until everyone has around 2,000,000 XP. You can start the quest by speaking to a yellow-robed fellow outside the Watcher's Keep and involves some outdoor combat and obscure symbolism against a very pretty backdrop. The Ritual component adds a new tactical quest. He is obsessed with Katanas and will try to take yours. Kuroisan, a Kensai / Wu Jen from Kara-Tur will eventually approach you if you are carrying (and wielding) Celestial Fury or Malakar. New encounters should be installed prior to SCS while updates to existing encounters should be installed after SCS (if you, the player, chooses to use SCS). I have also broken up the mods into two groups: 1) Add New Encounters and 2) Update Existing Encounters. Tactics Remix adds quite a few new components, and all of the components are individually optional: you may install some but not others, your choice. These will be clearly outlined during the install process. If you choose to use SCS, parts of this mod should be installed before it while other parts should be installed after. If you are upgrading from an earlier version of this mod, I recommend uninstalling all mod components and replacing all files with the new ones before doing a fresh install. The goal is for the encounters to feel similar to their oBG counterparts with more challenging enemy AI. I have gone through, updated the components for the EE's, and redid most of the AI from the ground up. In particular, Wes Weimer, Gebhard Blucher, Kensai Ryu, Xyx and Ishan have made contributions. Many of these components have been drawn from different mod authors I did not write everything here. Tactics Remix adds quite a few optional, but difficult, encounters to BG2: EE and EET aims to make the game more challenging and rewarding. It is with great pleasure I have been given permission from Wes to update his original Tactics mod to be compatible with the Enhanced Editions.
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